The origin of this guild’s name dates back to the year 57. During the Battle of the Ter Ocean, Negus, their ruthless leader, crushed a rebellion and had all the survivors branded with a hot iron. Each captive received a spiral branded into their flesh, a symbol of eternal servitude—a lesson etched in pain to prevent any further insurrection. From that moment on, the Mark of Negus became a seal of terror and a warning: no one escapes the guild’s grasp.
Today, the Negus Brand reigns supreme over the Ter Ocean. Little known to the Five Territories, it operates in the shadows, relying on a formidable fleet—the only one capable of braving the treacherous waters of this capricious ocean. Underwater volcanoes, treacherous currents, and shifting Sea-Lands swallow up anyone who ventures there without knowing the area. At its heart, the island of Negus, an impregnable fortress, hides its secrets from the unwary.
But the guild does more than just rule the seas. Based in Cæris, it brings together shipowners, dockworkers, and fishermen. Each shipowner commands several vessels, entrusted to a sea captain and a fishing captain. Under their command are deck and fishing lieutenants, deckhands and fishing sailors, as well as essential craftsmen: barbers, cooks, carpenters, blacksmiths, and orderlies.
The dockworkers transport the cargo, the sorters organize it, and the foremen oversee operations. The fishermen are subject to strict rules: a portion of their catch goes to the guild, and only its protégés have access to the best fishing grounds. Thus, the Mark controls not only the seas but also the port’s trade.
The Shipowners’ Port, located apart from the other ports in the district, is under the guild’s absolute control. But lately, troubling events have been unsettling the entire city.
Once docile, the tides have become capricious and unpredictable. Every night, the waters rise erratically, flooding the lower streets of Cæris. The waves, as if driven by a will of their own, spew forth creatures that have emerged from the abyss.
Every night, several residents of the district wake up with no memory of their actions. Unexplained disappearances are on the rise, and those who try to investigate find few answers… or never return.
From now on, it’s no longer safe to wander along the waterfront after dark.
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